There are times when, despite our best efforts, words simply fail to convey a game adequetly."Ghost Trick"is one such game, and despite loving what I saw at this year's E3 and at recent preview events, it's extremely difficult to explain without sounding, well, lame. I can give you the developer's pedigree (they've made the"Ace Attorney"games, for example) and I can give you the elevator pitch (you're a dead guy, attempting to save lives through small supernatural interactions) but neither is going to make you plunk down cash for this title when it releases in January on the DS.
What sold me on"Ghost Trick"was the short, 15 minute demo I tried at E3. Andnow you can play the same demo, as it's available onNintendo's UK site.
A few things to keep in mind. Like the"Ace Attorney"games, and almost every other Japanese game ever made, it's chatty. There's a lot of text before you're able to do a whole lot. It's amusing and well-written text, but if you're in a rush, hold off until you have a few minutes to dedicate to the demo. The moment where it all clicked for me was in the insane, intense build-up at the end, so make sure you stick it out.
"Ghost Trick"is the sort of game that's unlikely to sell gangbusters in the US, with its strange name, stranger premise and lack of a franchise tie-in. But it's also the sort of game that will very likely develop a cult following and if you're on the forefront of that, imagine how much more geek cred you'll earn. And these days, with the economy how it is, geek cred is at an all-time high.
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