пятница, 31 декабря 2010 г.

‘Super Street Fighter 4′Arcade Lets You‘Chuse’And‘Make Your Comb’» MTV Multiplayer

Street Fighter 4 Arcade

Weird Japanese-to-English translations hold a proud place in video game history. From such meme-tastic classics as"All your base are belong to us"in"Zero Wing"to"A winner is you"from"Pro Wrestling,"language hasn't always been able to make a clean jump across cultures. I'm guessing that a similar translation outsourcing process must have been behind some"Super Street Fighter 4 Arcade Edition"instructions that were captured by a quick-camera'd Twitter user.

Phrases such as"Guird by saving attack"and"Chuse and attack"show up in an on-cabinet visual aid seen byMr. Alex Valle(viaEventHubs.com).

While rumors a few weeks ago indicated thatEvil Ryu and"Oni Akuma"might be showing up in this game, I don't think anyone expected combs to play as vital a role as these messages seem to indicate.

Players are not only encouraged to"Shoot special comb!"but also told that they"Can cancel attack by saving make your comb!"It's always more fun when typos make sense in a proper grammatical context, but things unfortunately don't work out like that in every case.

Could this mean that futureXbox 360 and PlayStation 3 DLCreleases will include"comb"achievements and reward players by"chusing"wisely? At this point, I think Capcom should just role with it and embrace what they've apparently already let out into the world.

What's your favorite typo from the"SSF4"machine? Are you glad to see that Capcom has added some combs to the game's arcade edition? Share your reactions with us in the comment section below.


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четверг, 30 декабря 2010 г.

‘Bit.Trip Flux’Paddles And Music Outed By ESRB» MTV Multiplayer

Bit.Trip Flux

In the spirit of Gaijin Games' minimalist pixel-block series"Bit.Trip,"the Entertainment Software Rating Board has opted to give their new game"Bit.Trip Flux"a suitably trimmed-down description. The explanation for their"E for Everyone"rating does contain a few barebones spoilers, however, including the presence of some elements like paddles and action-oriented musical tones.

The upcoming Wii title should have quite a bit in common with its predecessor,"Bit.Trip Beat,"and though we're fully expecting to see some new gameplay elements, its listing onESRB.orgdoesn't really expose anything outrageous:

This is a musical paddle game in which players move a vertical platform to deflect waves of dots that fly across the screen. With each collision, a musical tone is emitted to correspond with the beat of background music.

So what are the folks at Gaijin going to throw into the mix to blow our minds this time around? Will there be fire? Guns? Spheres? You'll have to ask them for the time being. As you can see from the ESRB's previousrating justification for"Bit.Trip Beat,"they seem to believe that they played the same game twice:

This is a music game in which players use a paddle to hit balls and other objects in time to music. Players can change the rhythm and tone of the music based on the pattern of objects hit.

Maybe Gaijin just made the whole thing more extreme and with louder music.

Are you looking forward to"Bit.Trip Flux"? Would you like to see Gaijin approach anything differently than they did in"Bit.Trip Beat"? Share your opinions with us in the comment section below.


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среда, 29 декабря 2010 г.

‘Call Of Duty: Black Ops’Earns Most Pirated Game Of The Year Honors» MTV Multiplayer

Black Ops piracy

Every step of the way, onlookers have been watching to see if"Call of Duty: Black Ops"would be able tohit or surpassthebenchmarksthat"Modern Warfare 2"set one year ago. This week, Activision and Treyarch succeeded in crossing at least one more one title of distinction off their list— Most Pirated Game of the Year. Infinity Ward's previous installment for the seriesclaimed the same honor in 2009, and now 2010 officially belong to"Black Ops."

As of December 26, 2010,"Black Ops"had been downloaded via BiTorrent at least 4,270,000 times, according to a 2010 recap report onTorrentFreak. The game may have been beat out on the Xbox 360 by four games, namely"Dante’s Inferno,""Alan Wake,""Red Dead Redemption"and"Halo: Reach,"but its 930,000 downloads for that platform put its combined PC/360 numbers just over the 5 million mark.

Granted, that's probably not a statistic that you're going to see plastered across billboards and television advertisements, but it does how many people out there are willing to risk running afoul of the law to pick up the year's most popular first-person shooter.

Rounding off the rest of the Top 5 list for the PC were"Battlefield: Bad Company 2"at 3,960,000 downloads,"Mafia 2"with 3,550,000,"Mass Effect 2"at 3,240,000 and"Starcraft 2"at 3,120,000, despite Blizzard's anti-piracy efforts through Battle.net.

As for Wii games,"Super Mario Galaxy 2"led the pack on that front with 1,470,000 downloads. It beat out"Wii Party""Donkey Kong Country Returns,""Kirbys Epic Yarn"and"Red Steel 2."

Those numbers could make for quite the jailhouse LAN and Mario parties if publishers and the legal system ever catch up with everyone. The real pressure will be on next year, however, to see if Activision can three-peat.

Are you surprised to see how many times"Black Ops"was illegally downloaded this year? Everything look about like you thought it would? Share your opinions with us in the comment section below.


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вторник, 28 декабря 2010 г.

‘Fire Pro-Wrestling’For Xbox 360 Rated In Australia» MTV Multiplayer

Fire Pro Wrestling

Microsoft revealed back at this year's Tokyo Game Show that they'd been working to bring some Japanese-developed games overseas, including"Radiant Silvergun"and"Fire Pro-Wrestling."The latter of those two titles will carry the name of Spike's long-running series that's appeared on the Gameboy Advance, PlayStation 2 and other systems; this time, it will boast Xbox Live Avatar integration. Things appear to be moving along for its 2011 international release, too, because the Australian classification board has issued a rating.

The game contains enough"mild sporting violence"to warrant a PG, according to its listing atClassification.gov.au(viaSiliconera).

Costume and wrestler customizations will be in the mix, even if more realistic WWE-style wrestlers like what's been seen in the series before are not. Without deep rosters, the game will be working a slightly different angle than its predecessors did on their systems, but that is after all what franchise reboots are supposed to do.

Hopefully, whatever"Fire Pro"lacks in Ultimate Warrior knock-offs it will make up for in crazy luchador masks. Depending on how the controls work, this title could make for a really fun multiplayer experience. A career mode, online matches, single-player and tag team options will all be at its disposal, but if the game's really going to attract attention in the XBL world, it's going to need a big wardrobe.

Are you looking forward to seeing"Fire Pro-Wrestling"get an international launch? Do you think the new look for the franchise will prove to be a good choice? Share your opinions with us in the comment section below.


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понедельник, 27 декабря 2010 г.

‘Dynasty Warriors 7′Coming To North America On March 22» MTV Multiplayer

Dynasty Warriors 7

Tecmo Koei revealeda few weeks back that North America would be getting"Dynasty Warriors 7"in all of its Move-supported,co-op-play-including, 3-D glory in March 2011,just like Japan, but they've elaborated on those plans a bit more now, slapping a March 22 release date on the game for North America and March 25 for Europe. The news comes with a army of new info pages now readily available on the game's official English language website.

KoeiWarriors.co.ukhas the new release info, while the English site for"Dynasty Warriors 7"atDynastyWarriors7.euexplains what will be going on if you play through in Story Mode, as well as how"any character can equip almost any weapon"now and how"switch attacks"will allow you to execute some powerful moves as you swap spears and arm cannons.

You may have appreciated unique character-specific weapons in the past, but TK appears to have opted to de-standardize such things in favor of a greater range of choices this time around. With more than 60 characters entering battle for"DW7,"though, you'll have plenty to look at as you figure out what your favorite combos are.

Oh, and in case you didn't already know or notice at the bottom of the page there, this sequel isn't going to beexclusive to the PlayStation 3globally, so you'll have your pick of platforms as well when it launches

Are you expecting good things from"Dynasty Warriors 7"? What do you think of the combat and attack changes being implemented? Share your reactions with us in the comment section below.


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вторник, 7 декабря 2010 г.

‘Jimmie Johnson’s Anything With An Engine’Puts Motors On Toilets» MTV Multiplayer

Jimmie Johnson racing game

"Mario Kart"meets"Jackass"was the first phrase that came to my mind after watching the trailer for"Jimmie Johnson's Anything With An Engine."The five-time NASCAR premier division champion has his eyes set on making a game for all major consoles now, and unlike his day job, which involves lots of high-speed left turns in cars, this title will feature racing competitions with lawnmowers, toilets and dumpsters. Are you intrigued?

"There's no denying that video games are certainly one of the most popular forms of entertainment,"Johnson said in a press release."There are certainly a lot of entertaining racing games, but I've always felt there was something missing. I wanted to capture that kind of 'anything goes' element in racing and make a unique game that appeals to everyone. The teams at Autumn Games and Isopod Laps are incredibly talented, which gives us the opportunity to develop what I hope is a truly ground-breaking series."

The idea here is just crazy enough to work. Isopod are the makers of so-so Xbox Live Arcade release"Vigilante 8: Arcade,"and"Anything With An Engine"looks like it could be a step up, but the bizarre concept vehicles and stunt courses will have to define their game as more than a kart racer without Nintendo characters in order to do break real ground."Burnout"played with motorized porto-potties is something I don't believe I've seen in a game before, though, so stay open-minded.

Does"Anything With An Engine"sound like the kind of game you'd want to play? Does Jimmie Johnson's name on it make any difference to you? Share your reactions with us in the comment section below.


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понедельник, 6 декабря 2010 г.

New‘Call Of Duty: Black Ops’Patch Being Deployed For PC» MTV Multiplayer

Call of Duty Black Ops PC patch

Treyarch targetedlag issues among other things in a patchlast month for"Call of Duty: Black Ops"on the PC, and they'll be rolling out more fixes soon. On their list of things to mend are a care package glitch that's resulted in extremely long killstreaks and some issues that have been affecting players with only two core processers in their machines.

"We are listening to you and we’ve been busy working on updates based on feedback from the community,"a Treyarch representative wrote in a post on the"Black Ops"forums."We have already deployed a number of updates, and there will be many more to come."

Treyarch recognizes that some players have been exploiting the chance to"get an infinite number of 'Sam Turret', 'Care Package' and 'Sentry Gun' killstreaks,"which you can see explained in greater detailhere(viaJoystiq). Clipping, radar and invisible ledge issues also appear on the fix list, which doesn't include any deadlines, but it does articulate that the studio is paying attention to feedback and knows what they need to address.

If you've experienced any quirks, crashes or obviously overpowered assaults by glitch exploiters during online PC play recently, there's a good chance your problem is on this rundown; it's pretty big. So give it a read and see if a nicer care package without infinite killstreaks is in store for you and your game anytime soon.

Are you still experiencing any problems with online play for"Black Ops"? Have you encountered any issues on Treyarch's list? Share your thoughts on the subject with us in the comment section below.


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воскресенье, 5 декабря 2010 г.

Monty Python Facebook Game Welcoming Beta Testers» MTV Multiplayer

Ministry of Silly Games

The British comedy legends from Monty Python have decided to bring their characters and concepts back to the world of games, and the newly-anointed Python license-holders at Zattikka have chosen Facebook as their platform."The Ministry of Silly Games"uses terminology silly walk fans will immediately understand, and Zattikka hopes that a sufficient number of them will like the upcoming release's premise enough to sign up for a beta test onMinistryofSillyGames.com.

"I guess my visuals have always been a bit videogamey,"Python member Terry Gilliam said in a press release,"so it's brilliant seeing them actually in games at last. The Ministry of Silly Games looks like what was inside my head when I was creating all that iconic imagery. I know the game will prove massively popular when it launches."

The first MP game release in 13 years (if you don't count thisbrowser-based"Spamalot"game, I guess) will include infamous eater Mr. Creosote, along with a round of Russian roulette with a Twit and animals in catapults.

"The Ministry of Silly Games brings Monty Python characters and scenes to life like never before,"member Terry Jones said."For years, people have wondered what it would be like to catapult livestock at French fortresses, or play Russian Roulette with an Upper Class Twit. Well now they finally can, thanks to The Ministry of Silly Games."

Given the size of MP's international fanbase that's been cultivated over the decades, I have no doubt in my mind that Zattikka will find a few enthusiastic testers out there to tap for debugging purposes and ample feedback. As for what's actually inside the games, there's not a great deal of info on the Zattikka site yet, but I'd love to see some new, more contemporary material written by the troupe that satirizes Facebook.

Are you signing up for the"Ministry of Silly Games"beta test? Do you think these games will live up to past Python releases? Share your expectations with us in the comment section below.


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суббота, 4 декабря 2010 г.

Ubisoft Contemplating The Next Decade Of Assassin’s Creed» MTV Multiplayer

Words with Friends

TheAssasin's Creedfranchise wasn't exactly floundering prior to the release of"Assassin's Creed: Brotherhood"this year, but a reported 20 million units sold has put some new wind into Ubisoft's sails. They've already announced that Ubisoft Montreal will tackle the nextAssassin's Creed sequel for 2011, and now it looks like they may be thinking even farther into the future— maybe even into 2020.

"Assassin's Creed is our biggest franchise now, and we will invest to keep it big for the next few years– and maybe the next ten years,"EMEA sales and marketing chief Geoffroy Sardin toldMCV.

In the meantime, Sardin confirmed that another game is on the way and that more DLC will be out soon, which we knew from past interviews.

"We will have good surprises for players in the weeks and months to come,"he explained.

With longterm plans and a potential annual frequency of releases in store for AC, the big question still on my mind is whether or not free DLC like"Animus Project Update 1.0"is going to become standard. Ubi might have a vested interest in keeping new, free updates for games coming to keep its audience playing year to year, and giving them more ways to play without price barriers could be a fine strategy for accomplishing that task. More freebees or not, though, 2011 should prove to be an eventful one if you're invested in the franchise.

Where would you like to see Ubisoft take Assassin's Creed if it lasts another ten years? Do you think standardizing free DLC would be a good call on their part? Share your responses with us in the comment section below.


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пятница, 3 декабря 2010 г.

Finally You Can Play The Most Original Game From E3 2010» MTV Multiplayer

Ghost Trick

There are times when, despite our best efforts, words simply fail to convey a game adequetly."Ghost Trick"is one such game, and despite loving what I saw at this year's E3 and at recent preview events, it's extremely difficult to explain without sounding, well, lame. I can give you the developer's pedigree (they've made the"Ace Attorney"games, for example) and I can give you the elevator pitch (you're a dead guy, attempting to save lives through small supernatural interactions) but neither is going to make you plunk down cash for this title when it releases in January on the DS.

What sold me on"Ghost Trick"was the short, 15 minute demo I tried at E3. Andnow you can play the same demo, as it's available onNintendo's UK site.

A few things to keep in mind. Like the"Ace Attorney"games, and almost every other Japanese game ever made, it's chatty. There's a lot of text before you're able to do a whole lot. It's amusing and well-written text, but if you're in a rush, hold off until you have a few minutes to dedicate to the demo. The moment where it all clicked for me was in the insane, intense build-up at the end, so make sure you stick it out.

"Ghost Trick"is the sort of game that's unlikely to sell gangbusters in the US, with its strange name, stranger premise and lack of a franchise tie-in. But it's also the sort of game that will very likely develop a cult following and if you're on the forefront of that, imagine how much more geek cred you'll earn. And these days, with the economy how it is, geek cred is at an all-time high.


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четверг, 2 декабря 2010 г.

‘Angry Birds Halloween’Goes Seasonal With Update» MTV Multiplayer

Angry Birds Seasons

In terms of bang for your buck, few games on the App Store are able to stretch a dollar further than"Angry Birds."Scoff if you will, but if you've bought the iPhone best seller, you've likely sunk at least a few hours into the physics puzzler. A few weeks ago,"Angry Birds Halloween"was released for a dollar, adding 45 creepy, pumpkin-filled levels.

In terms of value, it didn't quite match the original"Angry Birds,"which boasts around 200 levels, thanks to numerous free updates, but give it time! In an update, Rovio changed the name of"Angry Birds Halloween"to"Angry Birds Seasons."What does this mean for you? Well, for starters, 25 free Christmas-themed levels. As the name implies, this won't be the last update to the game. Expect regular content packs tied to different holidays throughout the year. No word yet on whether they'll all be free, but given the success of the pricing model for the original"Angry Birds,"I'd imagine Rovio will be keeping things cheap.

Interestingly, the levels in"Angry Birds Seasons"are actually tied to specific dates, so you won't be able to play all 25 Christmas levels until, you guessed it, Christmas Day. A new level will unlock every day until then.

While it's clear that Rovio is cashing in on the"Angry Birds"craze, it's hard to fault them for it when they're just asking for a dollar for so much content. Heck, you may even think they deserve more than that. If so, Rovio has started sellingofficial plush Angry Birdsfor $15. It won't make a good holiday gift, as orders made today won't ship until January, but if you're looking for a limbless bird to snuggle with in 2011, this is your best bet.


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среда, 1 декабря 2010 г.

Mila Kunis Goes Cold Turkey On‘WoW,’Dreams Of Pigtailed Mage Role In Movie» MTV Multiplayer



TheMila Kunisfans of the world are likely already aware of the fact that the spunky star was obsessed with playingWorld of Warcraft. So obsessed, in fact, that the"Black Swan"actress had to cut herself off and stop playing cold turkey.

"I'm off,"she told MTV News recently when she stopped by our New York offices to discuss her new role in theDarren Aronofskythriller."I took it off the computer. I did. I didn't cancel my account, so I still have my little twinks running around, but I had to take it off,"she said, then laughed at herself for sounding so distraught."I feel like a drug addict talking about a drug."

Don't worry though, Kunis claimed she hasn't given up the game for good - she's just limited her own access to it.

"My account still stands, it's just I don’t have it on my computer when I travel,"she said.

Fair enough. We know those who suffer from"WoW"affliction/addiction. The hardest part is recognizing the signs of extreme obsession, and then figuring a way to manage it. So bravo, Mila!

Regarding the"World of Warcraft"moviehowever, Kunis would have no problem jumping on board that project, if and when it happens.

"Hell yeah! I would do it, of all things,"she exclaimed and then addressed what type of role she'd want."I don’t know if I would want to be a big character in it,"she said."But I would totally want to run around as a little mage. Like a kick-ass mage. With pigtails? Mmmmm... Awesome!"


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вторник, 30 ноября 2010 г.

‘DJ Hero 2′DLC Featuring Beastie Boys And Linkin Park Mixes Dated» MTV Multiplayer

Beastie Boys

In the holiday rush that you've likely plunged into for the next few weeks, it might be nice to know ahead of time which"DJ Hero 2"DLC tracks are headed your way and when you can expect to grab them. Beastie Boys, Linkin Park and Pixies tunes headline the rollout that Activision announced today for December, and among the releases are some combos I wouldn't mind picking up outside the game.

Here's what you expect to see from this week through December 21:

Hard Edge Mix Pack (available starting today, November 30):
• Pixies -"Debaser"Mixed With The Prodigy—"Invaders Must Die"
• Beastie Boys —"Body Movin'"Mixed With Lenny Kravitz"Rock And Roll Is Dead"

Old Skool Mix Pack (available December 14):
• Fat Boys —"Human Beat Box"Mixed With Mantronix—"King of the Beats"
• Tag Team —"Whoomp! (There It Is)"Mixed With 45 King—"The 900 Number"
• Beastie Boys —"Triple Trouble"Mixed With Tone-Loc—"Funky Cold Medina"

Linkin Park Mix Pack (available December 21):
• Linkin Park —"The Catalyst (Does It Offend You, Yeah? Remix)"(Remix by FSG)
• Linkin Park —"When They Come For Me"(Diplo Remix)
• Linkin Park —"Pts.of.Athrty"(Remix by FSG)

That Pixies/Prodigy mix in particular sounds like it could be quite good. Depending on your musical preferences, though, any of these could be fine additions to your DJ battling repertoire.

Do you any of these mixes look like winners to you? Who would you like to see"DJ Hero 2"nab for future DLC tracks? Share your responses with us in the comment section below.

Photo Credit:Jeff Kravitz/FilmMagic


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понедельник, 29 ноября 2010 г.

EA Not Interested in More Movie Games» MTV Multiplayer

Xbox Live TV

Electronic Arts respects how important license-based games once were to its rise a publisher, but EA Games label president Frank Gibeau believes that success stories of critically acclaimed movie-based titles are"dead like the dinosaur."Discussing the James Bond franchise specifically, which didn't doany favors for Bizarre Creationsthis year, he expressed no regret over the license's departure from EA and believes that original IP development is a much better alternative.

"The margins are being squeezed,"Gibeau toldDevelop."And, to top it all off, the movie-game business is falling apart."

As for Bond, Gibeau didn't seem jealous of Activision and Bizarre's task to make"Bloodstone."

"We dumped that licence because we felt like we needed to own more intellectual property, and we don’t like where James Bond is going with all the creative limitations on it,"he explained."The percentage royalties you have to pay the licensors are going the wrong way for publishers."

Saving that money and investing it in new concepts and characters interests him a lot more, and he's confident that EA's results thus far have proved him right.

"Considering the total amount of money we have to spend on those types of James Bond games, and the total amount of man-hours we had to put into them, we thought; hell, let's work on our own IP,"he said."The guys who made James Bond games for us, well yeah, they went on and made Dead Space."

Do you think Gibeau's on the money about movie-based games? Can you think of any titles that prove him wrong? Share your responses with us in the comment section below.


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воскресенье, 28 ноября 2010 г.

Water Rejoices As The‘Fluidity’Release Date Is Secured» MTV Multiplayer

Fluidity

Water plays a big role in video games, but it's usually not a starring role. In games like"Pitfall"and"Red Dead Redemption,"water meant instant death, whereas other games like"Super Mario Bros."have entire levels dedicated to H20. But to make water the star of its own game? Unless you count"Wetrix,"it's never really happened...until"Fluidity,"that is.

"Fluidity"is a WiiWare title which has you controlling a puddle of water. The game uses fluid dynamics, the kind we saw in titles like"PixelJunk Shooter,"but you're not controlling a tiny space ship here. Nope, you're just controlling the water. You can make it slide around, squeeze through tiny crevices and even jump. The biggest challenge, though, is keeping it all together. Water isn't the most teamwork-oriented of substances, and you'll often find your collection of agua splitting up and venturing out into dangerous territory. Thankfully you'll also be able to find and rescue rogue water droplets to expand your liquid empire.

Yes, this is a really weird game, but I had a blast playing through a demo of"Fluidity"a few months ago. It's one of those clever 2D platformers that offers way more complexity than the simple premise implies.

Well, with that lengthy intro out of the way, you should definitely keep an eye out for"Fluidity"when it drops on December 6. It'll run you 1200 Nintendo points or $12 for those in the States. And while you're at it, check out"Cave Story,"as well. Oh, and"World of Goo."And"And Yet It Moves."Hey, look at that! WiiWare is really starting to come along, isn't it?


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суббота, 27 ноября 2010 г.

Mark Wahlberg Confirms Starring Role in‘Uncharted’Movie» MTV Multiplayer

Uncharted

News has slowly been surfacing about the forthcoming"Uncharted"movie, based on the hit PS3 franchise. The last confirmed information that we received was that David O. Russell, the director of movies like"Three Kings"and this year's"The Fighter,"would be helming the project. The biggest question, however, has remained strictly in the realm of speculation: Who would be playing the hero, Nathan Drake? In an interview, Mark Wahlberg gave us our answer:


On the subject of how the"Uncharted"movie is progressing, Wahlberg confirmed that David O. Russell has started writing."David is one of the best writer/directors I've ever worked with,"said Wahlberg."The idea that he has is just insane. So hopefully we'll be making that movie this summer."

Recently there have been rumors that O. Russell was interested in casting Joe Pesci and Robert De Niro in the film, and Wahlberg confirmed those, as well."That's who he wants to write the parts for. I talked to Pesci about it and I know David's people have talked to {Robert De Niro}."

And now for the juicy bit: How would Joe Pesci and Robert De Niro fit into the storyline?

"I'm obviously in whatever David wants to do but the idea of it is so off the charts: De Niro being my father, Pesci being my uncle. It's not going to be the watered-down version, that's for sure."

At this point, it's clear that O. Russell will be exploring"Uncharted"mythos beyond what we've seen on the PS3, given that none of Nathan Drake's family members have appeared in the games before. Even if they don't manage to secure Pesci and De Niro, Wahlberg basically confirmed that he'll be the central character of the film, which is big news.Sorry Nathan Fillion, better luck next time.


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пятница, 26 ноября 2010 г.

Axl Rose Claims $20 Million Worth Of Problems With‘Guitar Hero 3′» MTV Multiplayer

Axl Rose Guitar Hero lawsuit

Lawsuits against Activision regarding celebrity likenesses in their Guitar Hero games are nothing new.No Doubt was unhappywith"Band Hero,"and Courtney Love was thoroughly dissatisfied with the use ofCurt Cobain in"Guitar Hero 5."Now, Axl Rose has decided to turn a grievance with"Guitar Hero 3: Legends of Rock"into a legal matter, and he wants $20 million.

It's no secret that Axl Rose would prefer not to have Guns N' Roses' former guitarist Slash associated with his band in any way now, but court documents uncovered byRadar Onlineexplain that Rose believes he was misled about how"Welcome to the Jungle"was used in"GT3,"to the extent that he claims he only agreed to let it appear if it never came into contact Slash over the course of the game.

Well, anyone who's played"GT3"knows that Slash's likeness appeared in it prominently, and Rose alleges that he was assured that neither Slash nor his band Velvet Revolver would be associated with Gun N' Roses' classic track. The court documents even claim that Rose was told as recently as August 2007, just before"GT3"came out, that Slash and Velvet Revolver would not be featured.

With up to $20 million in damages, punitive damages and other costs at stake now in this case alone, it's easy to see why Activision veered away from celebrity likenesses andstuck with fictional characters for"Guitar Hero: Warriors of Rock."Nevertheless, if Rose feels cheated, you can bet he's not going to walk away from this disagreement quietly.

What do you think about the way"Welcome to the Jungle"was used in"GT3"? Should Activision have kept Slash and the track apart? Share your opinions with us in the comment section below.


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четверг, 25 ноября 2010 г.

Sony Importing‘Western Game’Releases To Japan» MTV Multiplayer

Sony Western Games Japan

Xbox Liveand thePlayStation Networkboth have been recruiting new Japanese import titles to their online stores this year, but Sony wants to keep the flow of content going both ways across the Pacific. Sony Computer Entertainment Japan's new"Western Game Buyer Selection"label will start appearing overseas on PlayStation 3 and PlayStation Portable titles, with"Castle Crashers"and"Comet Crash"landing on PlayStation 3's and"Young Thor"coming to PlayStation Portables.

The games will become available on November 25, according to a report atAndriasang. They'll be priced at¥1,500, ¥1,000 and ¥500, respectively, and Sony says it's a category they want to continue to nurture for their systems going forward.

Pelfast studio head John Bates toldJoystiqthat"Comet Crash"would be completely localized for the new market, so it sounds like Sony's not messing around. Of course, you may need to be a fluent Japanese speaker to tell for sure how well the translations are going, but if you're already sitting on the receiving end of PSN content in Japan, that's probably not going to be a huge issue for you.

Sony can only open up new distribution channels for these games, though; they'll have to sell themselves to their new market, which could be tricky. Luckily,"Castle Crashers"is a game where the characters almost always communicate through grunts and other strange noises, so hopefully it won't have too hard of a time finding some new players.

Are you happy to see Sony starting up a new label for digital distribution of Western games in Japan? Which other games do you think show up in their store? Share your proposals with us in the comment section below.


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‘Pac-Man Championship Edition DX’Review - He Ain’t Afraid Of No Ghosts» MTV Multiplayer

Pac-Man Championship Edition DX

Three years ago Namco Bandai did the unthinkable; they took Pac-Man and made him relevant again with the release of the Xbox Live exclusive"Pac-Man Championship Edition"(some people were so excited theycelebrated by dressing up). The radical update to the beloved franchise kept the original's core, ghost-munching mechanics and updated the gameplay to create a wild new experience. Building on the success of that release, Namco Bandai has kicked off the release of their Namco Generations series with"Pac-Man Championship Edition DX,"fueled with the hope that gamers will never get tired of munching pellets.

The Basics

Like the original"Championship Edition,""DX"resurrects the classic gameplay of"Pac-Man,"but with an entirely new, extremely fast spin. Overall, the game plays out in a very similar manner, except there is now even more of an emphasis on eating ghosts to drive up your score. Instead of Pac-Man being chased by the standard four ghosts (traditionally the iconic Blinky, Pinky, Inky and Clyde) there are now hundreds that are integrated into each board building on"C.E."'s idea that you need to follow a set path to accumulate the highest possible score.

In"DX"the ghosts are scatted throughout the corridors of each map, napping, just waiting for Pac to pass by them, and wake them up; at that point they hop in line behind him and begin their hunt. The more ghosts that you can amass; the higher your potential score will be grab a Power Pellet."DX"takes this new queuing mechanic and extends it out over a variety of uniquely designed levels and modes, offering a more robust experience than the original"Championship Edition."

The Highs

So Much More For Pac To Chomp
Namco basically took the original"Championship Edition,"combined it with the iPhone version, and then threw a whole bunch more stuff on top to produce"DX."This updated version has so much more to offer than the original: there are ten different boards, each with their own series of Time Trail challenges, visualization options, a selection of background music, and the ever important leaderboards for each different piece of the game. Don't worry; the original five-minute mode is still an integral part of the game.

More Than Just A New Coat Of Paint

Longtime fans of Pac-Man and his many, many different spin-off games will appreciate the variety of visuals that"DX"offers. One of the few complaints that people had with the original game was that the visuals made the game feel like you were playing a"Pac-Man"/"Geometry Wars"mash-up, at a rave. This game fixes that aesthetic by offering eight different visual style, many of which are inspired by classic"Pac-Man"games. On top of that, you can also choose what you want Pac and the ghosts to look like, most of which were also pulled from classic games as well. It's an unnecessary bit of fan service, but it's also a pretty awesome inclusion at the same time.

Less Walls
If there was one problem that plagued"Pac-Man Championship Edition"it was that no matter how good you were at it, you were bound to hit a wall when it came to how many points you could score. There just came a point in the game where you couldn't make it any further, and it most likely led to a lot of people giving up. However, That wall isn't as apparent in"DX,"mostly because the gameplay has been tweaked, but also because once you hit that wall, you can move on to one of the other maps or Time Trials, and work on your high score there.

The Lows

It's Pretty Much The Same Thing Over And Over
The problem with making a game like"Pac-Man C.E."so much bigger is that the developers are basically taking one concept and stretching it a very long way. It's a problem that plagues almost every"arcade"style game. On the plus side, the selection of levels do keep things fresh, but it's still basically"Pac-Man"on crack (and possibly LSD).

Visual Trickery
The game does offer a host of different visual modes, but that doesn't mean all of them are amazing; a couple of them actually hinder the gameplay, making it harder to navigate the corridors and coordinate your plan of attack. Unfortunately, it seems unintentional since no part of the game seems to center around this concept as a core tenant of the game's difficulty like some others do (I'm looking at you"Lumines").

Does This Seem Easier To You?
One of the things that players absolutely had to do in"Pac-Man C.E."was conserve their lives, or, at least, make a strong attempt not to die. However,"DX"offers a more"accessible"solution to this problem;"Pac-Man"bullet-time. If you're about to collide with any ghost (sleeping, trailing, or chasing) the game slows down and zooms in, giving you an extra split second to adjust your decision. This was obviously added in because the original was so hard, especially at the higher speeds, but that was one of the things that made it so great. On top of all that, you can now use bombs as a last ditch effort to clear out any upcoming accidents, making it even less likely that your Pac-Man will bite the big one.

The Verdict
Novelty helped sell the original"Pac-Man Championship Edition,"but there was a solid gameplay experience behind it that helped make it as revered as it is."DX"takes that formula and ups the ante significantly, layering a more robust experience with tweaked gameplay that makes it well worth the $10 sticker price. Maybe, just maybe, fans out there can hope that the follow up to this will be"Ms. Pac-Man Championship Edition,"it's a long shot, but we can still all hope and dream.


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среда, 24 ноября 2010 г.

‘NBA Jam’Review (360/PS3) - Always Have A Friend To Jam With» MTV Multiplayer

NBA Jam

After one of the most tumultuous releases in recent memory, the new and improved"NBA Jam"has finally made its way to the HD consoles six weeks after landing on the Wii. The Xbox 360 and PS3 versions offer little in the way of new gameplay, but they do include one unfortunately missing feature from the Wii version; online play. While most of my original review still holds true, I wanted to revisit the game, and see whether or not the changes that EA included help improve on an already enjoyable experience.

The Basics

Nothing's changed from myWii review, except the addition of the online features, and achievements/trophies and the subtraction of motion controls.

The Highs

Online Ballin'
The obvious selling point of this version of"NBA Jam"is online play, and that's pretty much all it is. You have your choice playing against one or three other people in competitive or co-op games mimicking the same experience of local multiplayer. In addition to the standard games, you can take any of the Remix modes online, from 21 to Smash. It's a nice addition, and offers as similar to the home experience as possible.

Jam Cards
Much like"Call of Duty"and a host of other online multiplayer games,"NBA Jam"allows you to create a personalized online card to house all your player information. It's not nearly as robust as"Black Ops,"but it still features unlockable backgrounds, names and icons that should give players some incentive to invest some time online.

The Lows

Online Ballin'
Yes, it's on the lows side as well. The online isn't perfect, but when it works it's great. Finding a match usually takes more time than it should, and then once you're connected staying that way wasn't always a guarantee (mostly because there's no penalty for dropping out of a game you're losing). While those are the standard complaints for any online game it's proves that"Jam"is no different. Also, watch out for the ally-oops online, they're impossible to block.

Analog Play
In place of motion controls the new versions of"Jam"come with optional analog stick controls. Essentially, the entire game can be played dual-analog style with the different directions taking the place of the face buttons. Thankfully it's just an option."Jam"doesn't require the precision that a racing game might, but pressing an holding the X button to shoot is still way more reliable than pulling back the analog stick to get set and then pushing it forward to follow through with your shot.

The Verdict

This version of"Jam"is essentially the same as the Wii version, just with an online component layered on top, but that's enough to make it the definitive edition. However, it needs to be stressed that the online play is no substitute for playing someone in the same room. While it offers another human being to play (virtually) all the time, hitting that buzzer beater from half court to take the win just isn't as satisfying when you can't see your opponent's face.


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вторник, 23 ноября 2010 г.

Gran Turismo 5: This is not the review, Gran Turismo 5 PS3 News

A quick Gran Turismo 5 review update: We received review code from Sony on Monday morning (yesterday).  The Sony review embargo says that we are allowed to post a review on Wednesday (tomorrow). That means I have less than two days to play the game, write the review, take screenshots/video and get it published on the site.

The writing of words and editing of videos alone will take the best part of a working day. With this timeframe, that leaves me with a‘Gran’ total of one day to play the behemoth that is Gran Turismo 5. One day for a game that has been in development for 5 years. One day for a game that is possibly Sony's biggest exclusive of the year. It deserves more.

 

These are just *some* of the things I want to achieve with the review: test the online and 'B-spec' modes. Examine the new, aggressive AI. Drive on all the track surfaces. Watch GT TV. Test the load times before and after the install (which takes 50 minutes alone). Unlock the F1 cars. It ain’t gonna happen in a day. The review WON'T be ready for tomorrow.


Above: This is the proper way to review Gran Tursimo 5

That said, rest assured that I am deep in the process of reviewing the game. I’ve gone as far as I can to make sure I do it with the best set-up I can manage. I even paid£80 at the weekend to buy a Logitech Driving Force steering wheel to go with my now-legendary racing seat just for this review. I’m playing on a (non-3D) 40inch LCD TV, although I’ve played it in 3D at Sony’s headquarters. I’ve got the PS Eye connected for head tracking. I’m listening to the audio through a hi-fi and big fat sub-woofer. I’m taking it damn seriously.

Clearly I’m not allowed to tell you what I think of the review code so far, but I will point you in the direction of my hands-on preview from a few months ago. There’s going to be a lot to talk about in the review. But I can’t write that unless I’ve played the game, so I’d better get back to it.

Expect to see GamesRadar’s Gran Turismo 5 review by the end of the week. I promise.


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Halo Movie Still On Microsoft’s To-Do List» MTV Multiplayer

Halo movie

TheHalofranchise's quest to produce a feature-length film has been almost as epic as the games themselves, with Peter Jackson,Neill BlomkampandSteven Spielbergall making appearances as the real-life drama has unfolded. Even though Bungie and Microsoft are parting ways post-"Reach,"finding a way to turn Halo into a success outside of games is something Microsoft wants to see happen, whether it means working with a studio or bringing it to HBO as a TV series.

"There will be a Halo movie. We don't need a movie. But we'd like a movie,"Halo franchise development director Frank O'Connor told Harold Goldberg of theNew York Videogame Critics Circle."We'd like the moms of gamers to see the movies because they would love our characters. Maybe we’ll even fund it ourselves."

O'Connor explained that Microsoft is keeping their options open, too.

"We'd love to see Halo as a television series,"he said."Look what HBO did with Band of Brothers or even Rome. Something like that would work because the Halo universe is so vast."

O'Connor was reportedly approached by a high-level network executive the Future of Television East conference in New York last week, and though the exec agreed to bring large amounts of money to the table, he wouldn't be the first to try securing the rights to Master Chief.

In the post-Bungie era, there's going to be a lot of pressure on MS to make sure they do right by Halo, whatever happens. Either a film or a"Sopranos"-sized TV series would be fine by me as long as they make it look good, but I'm sure I'm not alone in wondering where that exec was from.

Would you rather see Halo become a film or a TV series? Do you trust Microsoft to make the right choices? Share your opinions with us in the comment section below.


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