"Spider-Man: Shattered Dimensions"came out late last year and, in a giant"screw you"to other recent Spidey games, it defied the odds and didn't suck. Thank the developer, Beenox. Activision certainly is. They've named the Quebec-based studio as the lead on the publisher's future"Spider-Man"releases, including the tie-in to Sony's upcoming theatrical franchise reboot, which they're currently working on.
Let's just hope they're not also cooking up a"Spider-Man: Turn Off the Dark"game.
Beenox was founded in 2000 and acquired by Activision in 2005. They spent much of their early life as a company building up their name on PC and Mac ports of popular games, including the third and fourth"Tony Hawk's Pro Skater"games,"X-Men: Legends II"and even a handful of"Spider-Man"games (including the exceedingly solid"Ultimate Spider-Man"). Since joining Activision they've developed two movie tie-in games --"Monsters Vs. Aliens"and"Bee Movie Game"-- as well as"Guitar Hero Smash Hits,"before moving on to"Shattered Dimensions."
Activision has had the"Spider-Man"license caught in its web since 2000, before even the Sam Raimi-directed film trilogy launched. Treyarch, the developer most gamers are celebrating these days for their superlative work on the latest"Call of Duty"game, handled the development of the three Raimi movie tie-ins as well as the console version of"Ultimate."They also worked with Shaba Games on the development of"Spider-Man: Web of Shadows,"which was modeled after the open-world presentation of the movie tie-in games.
Beenox earned praise for their work on"Shattered Dimensions"for breaking free from the previously established mold and for delivering an original story that spanned across four different versions of Spidey in Marvel's Multiverse. The four different flavors of Spider-Man on offer was a key component in keeping the gameplay feeling fresh throughout the experience. Here's hoping they bring a similar sense of originality and experimentation to their work on the movie reboot tie-in.
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