There are plenty of reasons to be excited about"Dead Space 2,"but the number one reason for many players is the addition of an online multiplayer mode to the game. While the story certainly looks like it's going to deliver, being able to duke it out in human vs. necromorph four-on-four match-ups adds immense replay value to the disc. Anewly released developer diaryfrom Electronic Arts' Visceral Games details each of the player-controllable necromorphs, which you can read about after the jump.
First up is the Pack, one of several new enemies in"Dead Space 2."Looking like a zombified adolescent with seriously long fingers (and only three per hand), the Pack is a quick little bugger who seems to excel at hit& run and kamikaze tactics.
Next comes the Lurker, the rodent-like critters which spout three dart-shooting tentacles from their... errr... posteriors. The long range of their dart attacks coupled with their ability to walk on walls and ceilings makes these guys excellent for those who prefer sniper roles. Sniping is a luxury humans do not have in"Dead Space,"given the fact that they're basically screwed and on the run, always.
Next up is another newcomer, the aptly named Puker. These guys are built for close-quarters action. They can puke at you (naturally), flail their arms wildly in a powerful-yet-ridiculous looking melee attack and stare you down with a special attack that slows all humans caught in their gaze. The safe recommendation seems to be that you should take Pukers out from a distance, but you just try playing it safe when one of these bastards pops up out of the vent in the floor directly behind you.
Finally there's the Spitter, our lone female necromorph. She strongly resembles the vanilla necromorphs that you fight through most of the first game: a humanoid being with extra-long arms that arc up over the head and then back down, ending in spiky talons. This appears to be your basic mid-range soldier class, with a quick ranged attack and decent melee.
Every necromorph player is also able to see outlines of human players through walls and make use of each maps many vents to scare the crap out of unsuspecting opponents with a vicious attack from behind. The necromorph classes all have one other ability in common: to jump into your face at close range and attack it ferociously. If you end up on the human side of an engagement, try to make sure that doesn't happen.
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