"Demon's Souls"had an interesting online concept: as you're playing through the game, your actions are recorded, and the ghost of your character can appear in someone else's game. For example, say you're trying to defeat an enemy (and probably dying repeatedly) your bloodstain could appear in a friend's game, then they can click on the bloodstain and figure out what you did wrong (or right). It's a neat idea, and probably one of my favorite features in the game.
The game's spiritual successor,"Dark Souls",will integrate online play in a new way: the alliances you make in the offline game will affect your interactions while playing online.
According to Japanese magazine Dengeki PlayStation,"Dark Souls"will supply you with a number of opportunities to enter pacts with non-playable characters. These alliances are scattered throughout the game world, and the decisions you make in regards to these pacts will decide your allies (or foes). This is as true for offline play as it is for online.
This sounds like an intriguing idea. Imagine strategically forging alliances with one particular group, gaining an advantage thanks to their supplies, for example. Of course, showing favor to one side means losing favor with another. It's a tactical addition that could really enhance Dark Souls' overall experience.
Developer From Software is remaining rather tight-lipped with new details on the game, as they're apparently quite interested in allowing players to discover new elements at release. They did, however, mention that items, such as ones used for recovery, will be carefully placed throughout the world. Instead of constantly searching for an herb, for example, it's possible to craft recovery items using a bonfire; important in a game that's rumored to be even more difficult than its crushingly hard predecessor.
You can start forming your alliances in"Dark Souls"this holiday.
Комментариев нет:
Отправить комментарий