пятница, 25 февраля 2011 г.

‘Bulletstorm’And The Battle Against Breaking The Fourth Wall» MTV Multiplayer

Bulletstorm

It's easy to write off"Bulletstorm"as a mindless shooter. It certainly doesn't take itself too seriously, what with the incessant and varied usage of the word"d**k"and the giant, robotic dinosaurs. But beneath that over-the-top exterior is an actual, living universe...one that People Can Fly went to great lengths to keep as authentic as possible. At the heart of all of that? Skill points.

When I first learned that the game was rewarding me with points for accomplishing outlandish kills, I accepted it and moved on. This is a video game. Earning points for kills is not a foreign concept for me.

What was more interesting, though, was that the characters in the universe acknowledged that those points existed. Everything you see on screen is exactly what Grayson Hunt would see, including all the HUD readouts and point totals. Thanks to his neural leash, he's automatically hooked in to a strange rating system which seems to reward more successful kills with additional ammo and weapons.

Most other games would leave it at that. You earn points for kills which acts as currency. Sure, why not? But"Bulletstorm"actually bothers to explain that the ratings system was designed by the army to determine which were the most effective soldiers. The better the soldier, the more ammo and equipment they would receive in the field. It actually makes sense in the context of the universe, and since"killing with skill"makes up the core of the game, it creates a more believable experience.

Of course, most people will probably just ignore all of this and enjoy themselves as they romp from amusement park to aquarium, killing scores of mutants. That's totally fine. But for those that enjoy a bit more insight into a game world, People Can Fly provided that, as well. Here's hoping that other developers will put that extra legwork in to keep that fourth wall standing.


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