Soon, very soon now, Xbox Live Arcade gamers are going to know the joys of Runic Games'"Torchlight,"a brazen"Diablo"clone. But is it really a clone if you've got"Diablo"co-designers Max Schaefer and Erich Schaefer leading development? You ponder that while I go cry in a corner. For alas, the coming release of"Torchlight 2"has been pushed back into summer of this year.
The sequel, which was originally slated for a May release, will now make its bow sometime in June or July for Windows and Mac OS X platforms. In terms of features, the coming sequel looks like it will make the original game feel almost like a test run. Co-op play, new player characters, outdoor areas... plus the same tight gameplay that made the first adventure so enjoyable.
Runic CEO Max Schaefer pinned the delay to the difficulties of porting the game's largely mouse-driven controls over for the console experience."I'd say that the Xbox project, having to do the extra work with the interface, has pushed us back a little bit, so we're probably talking July right now for 'Torchlight 2,'"he toldDigital Spy.
Schaefer went on to chalk up the obstacles encountered on the Xbox port as a learning experience, one that the team is using to carry"some optimizations and technical improvements"over to their work on the coming sequel.""We've got load times down, we've got some animation stuff that's a little bit better, and it's feeling really good right now,"he said."'Torchlight 2' is playing really snappy and really sharp, so I'm very excited about that."
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